Ludium
Sign In
Multivariable Calculus
Vectors and Dot Products
01Vectors, Components, and Length in Space02Scaling and Adding Vectors: The Parallelogram Rule03The Dot Product and the Law of Cosines04Finding Angles in Space With the Dot Product05The Perpendicularity Test and the Normal Vector to a PlaneProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Determinants and the Cross Product
01The Component of a Vector Along Any Unit Direction02The 2x2 Determinant and the Area of a Parallelogram03The 3x3 Determinant and the Volume of a Box04The Cross Product and the Right-Hand Rule05The Triple Product and the Volume of a ParallelepipedProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Matrices and Inverse Matrices
01Why Swapping a Cross Product Flips Its Sign02The Equation of a Plane Through Three Points03Matrix Multiplication: Rows Dotted With Columns04Matrices as Transformations: Identity and Rotation05The Inverse Matrix and Solving AX = B06Computing a 3x3 Inverse: Minors, Cofactors, AdjointProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Planes and Square Systems
01Planes From a Point and a Normal Vector02Reading the Normal Vector Off a Plane Equation03Three Planes, One Point: Solving a 3x3 System04Invertibility, det A, and the Homogeneous System05When det A = 0: Coplanar Normals and a Line of SolutionsProblem set0/10Problem set 20/10Practice∞

The Perpendicularity Test and the Normal Vector to a Plane

Why does the single equation x + 2y + 3z = 0 carve out a plane, and where in it is the normal vector hiding?


Loading…

←Previous Finding Angles in Space With the Dot ProductNext The Component of a Vector Along Any Unit Direction →

Your summary note

    1. 1

      The zero dot product orthogonality test

      State that two vectors are perpendicular exactly when their dot product is zero, and derive it from ∣A⃗∣∣B⃗∣cos⁡θ=0|\vec{A}||\vec{B}|\cos\theta = 0∣A∣∣B∣cosθ=0 giving cos⁡θ=0\cos\theta = 0cosθ=0 and θ=π/2\theta = \pi/2θ=π/2.

    2. 2

      Reading x+2y+3z=0x + 2y + 3z = 0x+2y+3z=0 as a dot product

      Write A⃗=⟨1,2,3⟩\vec{A} = \langle 1,2,3 \rangleA=⟨1,2,3⟩ and OP→=⟨x,y,z⟩\overrightarrow{OP} = \langle x,y,z \rangleOP=⟨x,y,z⟩, and show the left side equals A⃗⋅OP→\vec{A}\cdot\overrightarrow{OP}A⋅OP so the equation becomes A⃗⋅OP→=0\vec{A}\cdot\overrightarrow{OP} = 0A⋅OP=0.

    3. 3

      Solution set is the plane with normal vector ⟨1,2,3⟩\langle 1,2,3 \rangle⟨1,2,3⟩

      Conclude the solutions are the points whose position vector is perpendicular to A⃗\vec{A}A, forming the plane through the origin with normal A⃗\vec{A}A, mirroring how vectors perpendicular to a vertical vector fill the horizontal plane.

    Attempt 1 of 2