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Multivariable Calculus
Vectors and Dot Products
01Vectors, Components, and Length in Space02Scaling and Adding Vectors: The Parallelogram Rule03The Dot Product and the Law of Cosines04Finding Angles in Space With the Dot Product05The Perpendicularity Test and the Normal Vector to a PlaneProblem set0/10Problem set 20/10MIT problem set0/2
Determinants and the Cross Product
01The Component of a Vector Along Any Unit Direction02The 2x2 Determinant and the Area of a Parallelogram03The 3x3 Determinant and the Volume of a Box04The Cross Product and the Right-Hand Rule05The Triple Product and the Volume of a ParallelepipedProblem set0/10Problem set 20/10MIT problem set0/2
Matrices and Inverse Matrices
01Why Swapping a Cross Product Flips Its Sign02The Equation of a Plane Through Three Points03Matrix Multiplication: Rows Dotted With Columns04Matrices as Transformations: Identity and Rotation05The Inverse Matrix and Solving AX = B06Computing a 3x3 Inverse: Minors, Cofactors, AdjointProblem set0/10Problem set 20/10MIT problem set0/2
Planes and Square Systems
01Planes From a Point and a Normal Vector02Reading the Normal Vector Off a Plane Equation03Three Planes, One Point: Solving a 3x3 System04Invertibility, det A, and the Homogeneous System05When det A = 0: Coplanar Normals and a Line of SolutionsProblem set0/10Problem set 20/10
Parametric Lines and Curves
01Parametric Equations of a Line Through Two Points02Where a Line Meets a Plane, and When It Never Does03The Cycloid: Choosing a Parameter That Is Not Time04Deriving the Cycloid's Equations From Three Vectors05Is the Cycloid's Bottom a Corner? Taylor Expansion Finds a CuspProblem set0/10Problem set 20/10MIT problem set0/2
Velocity and Kepler's Law
01Velocity and Speed on the Cycloid: Why the Point Stops Dead02Acceleration Is a Vector: Turning at Constant Speed Still Counts03Arc Length and the Unit Tangent: v = T̂ ds/dt04Equal Areas in Equal Times: Kepler's Second Law and |r × v|05Kepler's Second Law Means the Force Is CentralProblem set0/10Problem set 20/10MIT problem set0/1
Functions of Several Variables
01Functions of Two Variables: Graphs as Surfaces, Built from Slices02Level Curves and Contour Plots: A Surface Drawn as a Flat Map03Reading Contour Plots: Domes, Bowls, Saddles and Mountain Passes04Partial Derivatives: Change One Variable, Hold the Other FixedProblem set0/10Problem set 20/10MIT problem set0/2
Optimization and Least Squares
01Approximation Formula: Changes in x and y Add, via the Tangent Plane02Critical Points: Where Both Partial Derivatives Are Zero03Minimum, Maximum or Saddle Point? Classifying by Completing the Square04Least Squares: The Best-Fit Line as a Minimization in a and b05Solving Least Squares: Best-Fit Lines, Exponentials and ParabolasProblem set0/10Problem set 20/10MIT problem set0/3
The Second Derivative Test
01Quadratic Critical Points: The Sign of 4ac − b² Decides02The Second Derivative Test: Classifying by the Sign of AC − B²03Global Min and Max of x + y + 1/(xy): Boundary and InfinityProblem set0/10Problem set 20/10MIT problem set0/1
Differentials and the Chain Rule
01The Total Differential: Why df Is Not Δf, and Its Three Uses02The Chain Rule: Why It Holds, a Worked Check, and the Product Rule03Chain Rule for a Change of Variables: Partials in Polar CoordinatesProblem set0/10Problem set 20/10MIT problem set0/1
Gradients and Constraints
01The Gradient Vector: Why It Is Perpendicular to Level Sets02Tangent Plane to a Surface From the Gradient: The Hyperboloid03Directional Derivatives and the Direction of Steepest AscentProblem set0/10Problem set 20/10MIT problem set0/2
01Lagrange Multipliers: Tangent Level Curves and ∇f = λ∇g02Solving the Lagrange Equations, and Why the Method Works03The Least-Area Gold Pyramid: Its Top Sits Over the IncenterProblem set0/10Problem set 20/10MIT problem set0/1
01Implicit Partial Derivatives: Differentiate the Constraint02Which Variable Is Held Constant? Subscript Notation03A Constrained Rate Three Ways: Differentials vs Chain RuleProblem set0/10Problem set 20/10MIT problem set0/3
Multiple Integrals
01The Heat Equation: A First Partial Differential Equation02Double Integrals: Volume Under a Surface by Slicing03Iterated Integrals Over a Square and a Quarter Disk04Exchanging the Order of Integration: Redraw the RegionProblem set0/10Problem set 20/10MIT problem set0/1
01Double Integrals in Polar Coordinates: Why dA = r dr dθ02Area, Mass, Averages and Center of Mass by Double Integrals03Moment of Inertia: Spinning a Disk About Its Center and Its RimProblem set0/10Problem set 20/10MIT problem set0/3
01Change of Variables: How a Substitution Rescales Area02The Jacobian: Why Every Polar Integral Carries an r03Change of Variables Start to Finish: x²y with u = x, v = xyProblem set0/10Problem set 20/10MIT problem set0/1
Vector Fields and Line Integrals
01Vector Fields: Sketching Constant, Radial and Rotating Fields02Work as a Line Integral: Computing ∫ F · dr Along a Path03Evaluating ∫ M dx + N dy: One Parameter Along the Curve04Line Integrals by Geometry: Work Around a Circle with F · T dsProblem set0/10Problem set 20/10MIT problem set0/1

The 2x2 Determinant and the Area of a Parallelogram

How does rotating one vector by ninety degrees turn a stubborn sine into a cosine, and a triangle's area into a 2x2 determinant?


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Your summary note

    1. 1

      Triangle area 12∣A⃗∣∣B⃗∣sin⁡θ\tfrac{1}{2}|\vec{A}||\vec{B}|\sin\theta21​∣A∣∣B∣sinθ

      Note that any polygon splits into triangles, then write the base-times-height-over-two derivation giving 12∣A⃗∣∣B⃗∣sin⁡θ\tfrac{1}{2}|\vec{A}||\vec{B}|\sin\theta21​∣A∣∣B∣sinθ, and record that the sine blocks a direct dot product.

    2. 2

      The 90-degree rotation trick

      Rotate A⃗\vec{A}A counterclockwise to A⃗′\vec{A}'A′, use θ′=π2−θ\theta' = \tfrac{\pi}{2}-\thetaθ′=2π​−θ and equal lengths to get cos⁡θ′=sin⁡θ\cos\theta' = \sin\thetacosθ′=sinθ, converting ∣A⃗∣∣B⃗∣sin⁡θ|\vec{A}||\vec{B}|\sin\theta∣A∣∣B∣sinθ into A⃗′⋅B⃗\vec{A}' \cdot \vec{B}A′⋅B.

    3. 3

      Components of the rotated vector A⃗′=⟨−a2,a1⟩\vec{A}' = \langle -a_2, a_1\rangleA′=⟨−a2​,a1​⟩

      Reproduce the box-flipping argument that gives A⃗′=⟨−a2,a1⟩\vec{A}' = \langle -a_2, a_1\rangleA′=⟨−a2​,a1​⟩ for counterclockwise rotation, and note ⟨a2,−a1⟩\langle a_2, -a_1\rangle⟨a2​,−a1​⟩ for clockwise.

    4. 4

      The determinant a1b2−a2b1a_1 b_2 - a_2 b_1a1​b2​−a2​b1​

      Compute A⃗′⋅B⃗=a1b2−a2b1\vec{A}' \cdot \vec{B} = a_1 b_2 - a_2 b_1A′⋅B=a1​b2​−a2​b1​, write it as the 2×22\times22×2 determinant, and record it as ±\pm± the parallelogram area, halved for a triangle and absolute-valued for a true area.

    Attempt 1 of 2