Ludium
Sign In
Multivariable Calculus
Vectors and Dot Products
01Vectors, Components, and Length in Space02Scaling and Adding Vectors: The Parallelogram Rule03The Dot Product and the Law of Cosines04Finding Angles in Space With the Dot Product05The Perpendicularity Test and the Normal Vector to a PlaneProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Determinants and the Cross Product
01The Component of a Vector Along Any Unit Direction02The 2x2 Determinant and the Area of a Parallelogram03The 3x3 Determinant and the Volume of a Box04The Cross Product and the Right-Hand Rule05The Triple Product and the Volume of a ParallelepipedProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Matrices and Inverse Matrices
01Why Swapping a Cross Product Flips Its Sign02The Equation of a Plane Through Three Points03Matrix Multiplication: Rows Dotted With Columns04Matrices as Transformations: Identity and Rotation05The Inverse Matrix and Solving AX = B06Computing a 3x3 Inverse: Minors, Cofactors, AdjointProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Planes and Square Systems
01Planes From a Point and a Normal Vector02Reading the Normal Vector Off a Plane Equation03Three Planes, One Point: Solving a 3x3 System04Invertibility, det A, and the Homogeneous System05When det A = 0: Coplanar Normals and a Line of SolutionsProblem set0/10Problem set 20/10Practice∞