Ludium
Sign In
Classical Mechanics
Foundations & Vectors
01SI Units and the Constants That Define Them02Defining the Second and the Meter03Redefining the Kilogram via Planck's Constant04Defining SI Units from Fixed Constants05Radians, Steradians & Small Angles06Dimensional Analysis: M, L, and T07Deriving Laws from Dimensions08Fermi EstimationProblem set0/10Problem set 20/10Practice∞
01Vector Addition and Scalar Multiplication02Cartesian and Cylindrical Coordinates03Vector Components in Cartesian Coordinates04Solving Vector Problems with Components05Vector Components Under Coordinate Rotation06The Cross Product07The Cross Product FormulaProblem set0/10Problem set 20/10Practice∞
Kinematics
01Position, Time Intervals, and Displacement02Instantaneous Velocity and the Derivative03Acceleration as the Second Derivative04Kinematic Equations from Graph Areas05Integration and the Fundamental Theorem06Polynomial and Piecewise AccelerationProblem set0/10Problem set 20/10MIT problem set0/4Practice∞
01Independent Motion Along x and y Axes02Setting Up a Projectile Motion Problem03Time of Flight and Maximum Height04Eliminating Time to Find the Parabola05Aim Straight at the Falling BucketProblem set0/10Problem set 20/10MIT problem set0/1Practice∞
01Centripetal Acceleration and Central Motion02Polar Unit Vectors and the Velocity of Circular Motion03Deriving v = rω from Chord Length and Small Angles04Radial and Tangential Acceleration in Polar Coordinates05Uniform Circular Motion: Period, Frequency, and v²/R06Angular Velocity and Acceleration as Vectors07Variable Radius: Radial Velocity and the Coriolis TermProblem set0/10Problem set 20/10Practice∞
Dynamics
01Defining Force: Mass, Acceleration, and Force as a Vector02Newton's First Law: Inertia and Inertial Reference Frames03Newton's Second and Third Laws: Force as the Rate of Change of MomentumProblem set0/10Problem set 20/10Practice∞
Force Laws
01Force Laws and Hooke's Law: Measuring the Spring Force02Universal Gravitation and the Principle of Equivalence03Electric Charge, Coulomb's Law, and Newton's Third LawProblem set0/10Problem set 20/10MIT problem set0/1Practice∞
Constraint Forces
01The Normal Force: Why It Isn't Your Weight02Static and Kinetic Friction and the f = μN Laws03Free-Body Diagrams and Building a Physical Model04Tension in a Rope: Massless vs. Massive05Tension in a Hanging Rope: Two MethodsProblem set0/10Problem set 20/10MIT problem set0/4Practice∞
Applying Newton's Laws
01The Staircase Problem: Friction, Launch, and Landing02Cart, Pulley, and Hanging Block: Finding the Tension03Inextensible Strings: Constraints in a Pulley System04A Block on an Accelerating Frictionless Wedge05The Capstan Equation: Rope Friction Around a Post06Terminal Velocity and the Hyperbolic-Tangent LawProblem set0/10Problem set 20/10MIT problem set0/4Practice∞
Fluid Resistance
01The Drag Force: Two Regimes of Fluid Resistance02Stokes' Law: Terminal Velocity of a Falling Sphere03Quadratic Drag: The Reciprocal Velocity DecayProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Circular Motion & Gravitation
01Newton's Second Law for Circular Motion02Universal Gravitation: Deriving the Moon's Period03Geostationary Satellites and Binary Star Orbits04Tension in Circular Motion: From Masses to a Rope05Circular Motion on a Cone and a Turntable06The Shell Theorem: Gravity Acts From the CenterProblem set0/10Problem set 20/10MIT problem set0/6Practice∞
Momentum & Center of Mass
01Impulse and Momentum: Newton's Second Law as an Integral02Drawing the System Boundary: Why Only External Forces Count03Center of Mass: From Two Particles to a Continuous Rod04Center-of-Mass Motion and Conservation of Momentum05Setting Up Any Momentum Problem: System, Axes, Diagrams06The Exploding Projectile: Where the Larger Fragment Lands07Inelastic Collision Then Friction: The Plane and the SandbagProblem set0/10Problem set 20/10MIT problem set0/5Practice∞
Relative Motion & Variable Mass
01Reference Frames and the Galilean Transformation02Relative Velocity Worked Examples: Circle and Cart03Feynman, Challenger, and the Limits of a Curve Fit04Momentum with Flowing Mass: The Four Categories05Leaking Sand vs. Blown-In Grain: Two Freight Cars06The Boat and the Fire Hose: Mass In, Momentum In07Deriving the Rocket Equation: Where Thrust Comes From08Rocket Speed, Mass Ratio, and Why Rockets StageProblem set0/10Problem set 20/10MIT problem set0/5Practice∞
Energy & Work
01Conservation of Energy: System, Boundary, and Surroundings02Kinetic Energy: From Speed Squared to Force Times Distance03Work Done by a Constant Force: Positive, Negative, or Zero04Work as Area Under the Curve and the Work-Energy Theorem05Power: Average, Instantaneous, and Force Times VelocityProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Work in Three Dimensions
01The Scalar Product: Work as Force Dot Displacement02Work as a Line Integral Along Any Curved Path03Inverse-Square Forces, 3D Work-Energy, and Power04Reduced Mass and the Work Inside a Two-Body SystemProblem set0/10Problem set 20/10MIT problem set0/1Practice∞
Conservative Forces & Potential Energy
01Conservative Forces: Why Gravity's Work Ignores the Path02The Closed-Loop Theorem: Why Conservative Forces Give Energy Back03Defining Potential Energy from Newton's Third Law04Three Potential Energies from One Recipe, and Where the Zero GoesProblem set0/10Problem set 20/10MIT problem set0/1Practice∞
Conservation of Mechanical Energy
01Conservation of Mechanical Energy: Closed Systems, Conservative Forces02The Spring Energy Diagram: Turning Points and Forbidden Regions03Stable vs Unstable Equilibrium on a Cubic Energy Diagram04Non-Conservative Forces: When Mechanical Energy Is Not Conserved05Dissipation and the System Boundary: Where Friction's Energy GoesProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Energy Methods in Practice
01Escape Velocity: Zero Total Energy on Asteroid Toro02Loop-the-Loop: Pairing Energy with Newton's Second Law03Friction That Grows With Distance: The Energy Integral04Maximum Spring Compression on a Frictional Incline05Sliding Off a Sphere: The Angle Where Contact BreaksProblem set0/10Problem set 20/10MIT problem set0/2Practice∞
Collision Theory
01Relative Velocity, Reduced Mass, and the Center-of-Mass Frame02Coefficient of Restitution and the One-Dimensional Elastic Collision03Elastic Collisions Reverse in the Center-of-Mass Frame04Stacked Superballs: Why the Small Ball Rises Nine Times Higher05Two-Dimensional Elastic Collisions in the Laboratory Frame06The Right-Angle Rule for Equal Masses, via the Dot Product07From Center-of-Mass Angle to Laboratory Angle in ScatteringProblem set0/10Problem set 20/10MIT problem set0/6Practice∞
Fixed-Axis Rotation
01Rigid Bodies and Fixed-Axis Rotation02Angular Signs: Speeding Up or Slowing Down03Rotational Kinetic Energy and Moment of Inertia04The Uniform Disc and the Parallel Axis Theorem05Energy Conservation with a Massive Pulley06The Rod-and-Disc Pendulum: Speed at the Bottom07Proving the Parallel Axis TheoremProblem set0/10Problem set 20/10MIT problem set0/3Practice∞
Rotational Dynamics
01Torque About a Point: Moment Arm and Sign Conventions02Torque by Components: A Tilted Lever and the Ankle on Tiptoe03Deriving τ = Iα: Newton's Second Law for Rotation04Center of Gravity and Unequal Tensions on a Massive Pulley05Measuring a Rotor's Moment of Inertia from Two RunsProblem set0/10Problem set 20/10MIT problem set0/1Practice∞
Rotational Work & Static Equilibrium
01Torque Through an Angle: Rotational Work and Power02Static Equilibrium and the Lever Law03The Generalized Lever Law: Forces at an Angle04The Hinged Rod and the Person on a Hill05The Knee Joint and Torque About Any PointProblem set0/10Problem set 20/10MIT problem set0/2Practice∞

The Cross Product Formula

How does a single 3x3 determinant turn two vectors' components into their cross product?


Loading…

←Previous The Cross ProductNext Position, Time Intervals, and Displacement →

Your summary note

    1. 1

      Basis products i^×j^=k^\hat{i}\times\hat{j} = \hat{k}i^×j^​=k^ and the component formula

      Evaluate the products of i^\hat{i}i^, j^\hat{j}j^​, k^\hat{k}k^ including the vanishing self-products, then expand to A⃗×B⃗=(AyBz−AzBy)i^+(AzBx−AxBz)j^+(AxBy−AyBx)k^\vec{A}\times\vec{B} = (A_yB_z - A_zB_y)\hat{i} + (A_zB_x - A_xB_z)\hat{j} + (A_xB_y - A_yB_x)\hat{k}A×B=(Ay​Bz​−Az​By​)i^+(Az​Bx​−Ax​Bz​)j^​+(Ax​By​−Ay​Bx​)k^.

    2. 2

      Cylindrical basis products r^×θ^=k^\hat{r}\times\hat{\theta} = \hat{k}r^×θ^=k^

      List the cyclic set r^×θ^=k^\hat{r}\times\hat{\theta} = \hat{k}r^×θ^=k^, θ^×k^=r^\hat{\theta}\times\hat{k} = \hat{r}θ^×k^=r^, k^×r^=θ^\hat{k}\times\hat{r} = \hat{\theta}k^×r^=θ^, their sign-reversed partners, and the three zero self-products.

    3. 3

      Unit normal, law of sines, and volume

      Compute one numerical product, form n^=±(A⃗×B⃗)/∣A⃗×B⃗∣\hat{n} = \pm(\vec{A}\times\vec{B})/|\vec{A}\times\vec{B}|n^=±(A×B)/∣A×B∣, derive the law of sines from A⃗+B⃗+C⃗=0\vec{A}+\vec{B}+\vec{C} = 0A+B+C=0, and write the volume A⃗⋅(B⃗×C⃗)\vec{A}\cdot(\vec{B}\times\vec{C})A⋅(B×C).

    Attempt 1 of 2